Clockwork Toy
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Greg Whitehead @grwster • 20220206044558000
Prototyping a cnc design with foam board. The final version will be plywood. Don't know why I didn't think of this before!
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Greg Whitehead @grwster • 20220211015654000
The prototype has evolved
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Greg Whitehead @grwster • 20220224225201000
From foam board prototype to plywood, just had to update the material thickness in the parametric design
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Greg Whitehead @grwster • 20220225012104000
I'm updating this clockwork toy that I built about 10 years ago, basically just an escapement mechanism, to add a gear train with a seconds hand
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Greg Whitehead @grwster • 20220225012117000
Here's the gear train running on a test jig
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Greg Whitehead @grwster • 20220301034339000
Moved the parts over to the new stand
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Greg Whitehead @grwster • 20220301034356000
Pretty happy with the result!
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Greg Whitehead @grwster • 20220305205712000
Three generations, built over 10 years
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Greg Whitehead @grwster • 20220306232757000
The original prototype, the very first test of my laser cut escapement, used a meter long pendulum with a one second tick. The later desktop versions use a shorter pendulum with a 1/2 second tick.
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Greg Whitehead @grwster • 20220307024538000
It was 2012 and we had just released an iOS game called Hakenbush that used the Chipmunk physics engine
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Greg Whitehead @grwster • 20211226172055000
We turned Conway's Hackenbush (https://en.wikipedia.org/wiki/Hackenbush) into a game for the iPad, but I haven't kept it up-to-date in the app store http://www.counterwavegames.com/hakenbush/
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Greg Whitehead @grwster • 20220307024547000
Playing around with a javascript port of the physics engine I got the idea to try simulating a pendulum clock escapement (running in a web browser)... it worked!
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Greg Whitehead @grwster • 20220307031605000
So, of course, I decided to replicate the simulation in real life ;-)
The first parts I cut out of acrylic were too fragile, so I reduced the number of teeth in the escape wheel
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Greg Whitehead @grwster • 20220307031614000
The updated simulation